Mastering-Unity-3D-Part-1





Mastering Unity 3D Aspect Ratio
A Comprehensive Guide To Ensuring Visual Consistency Across Android Devices

 by Innozee

 Posted on 02/01/2024




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Aspect Ratio
is the relationship between the width and height of an image or screen. It's expressed as a ratio (e.g. 3:4, 3:5, 9:16, 9:18) where the first number represents the width, and the second number represents the height. Different devices have different aspect ratios, and it's crucial to handle this variation for a consistent gaming experience.

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  1. Decide on Aspect Ratio
    Before creating your Unity 3D game, decide whether it will be in portrait or landscape mode. This decision should be based on your game's design and user experience. Avoid supporting both orientations to simplify development.

    For Portrait Game Use This Guide [ Download Portrait Guide ]

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    For Landscape Game Use This Guide [ Download Landscape Guide ]

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  2. Safe Area For Main Content
    Ensure that your game's main content is visible on all devices by defining a safe area. This is the region where crucial gameplay elements exist. Use this image as guide to show you a safeArea, can help you get the safe area for different devices. Make sure that all important game elements fall within this safe area.

    Safe Area For Portrait Game Design [ Download Safe Area For Portrait ]

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    Safe Area For Landscape Game Design [ Download Safe Area For Landscape ]

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  3. Handle Different Aspect Ratios
    Create adaptive UIs by utilizing Unity's CanvasScaler component. Set the UI Scale Mode to Scale With Screen Size, and adjust the reference resolution. This allows Unity to scale the UI based on the screen size, accommodating various aspect ratios.

    NOTE: When Your Design Game UI only Work With portrait or landscape 2960x1440

    Canvas Setting For Portrait Game mode

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    Canvas Setting For Landscape Game mode

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  4. Background Content Placement
    Place non-essential background content outside the safe area. This ensures that on devices with different aspect ratios, there won't be unsightly white or black spaces. Adjust the camera's view frustum and position background elements accordingly.

  5. Achieving A Nice Scene
    To guide creators, provide a sample image with the safe area marked in green and the background area marked in red. This visual representation will help designers understand how to position crucial elements.


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By following these steps, you'll create a Unity 3D scene that adapts to various Android devices, providing a seamless gaming experience across different aspect ratios. This approach ensures that your game looks polished and complete on a wide range of devices.